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Since we discovered Drupal last September things have been a little slow in the games project division, as we have refocused a lot of our efforts into web development. However this month Hermit Studio founder Ted Ewen started up a new game review blog called The Games I Played This Week (a.k.a. TGIPTW).
In much the same style of the Fast Show character Jesse, who became famous for the line “This week I ‘ave mostly been eating…“, the blog will do the same for gaming reviews (although with little more detail than Jesse ever did). Here is a extract from the opening post of the TGIPTW blog to give you a better description:
“I’m pretty much going to do what the domain says I will: talk about the games I played this week. They will not necessarily be the latest releases or the most anticipated titles, and they may not necessarily change every week, but they will be the games I have played. I will try to bring out aspects of game play or interface which have caught my attention while I play and to share any inspirations I might find…” – Ted Ewen
It is of course early days as TGIPTW is still being developed so there isn’t lot there right now. We would however appreciate your support, shares and feedback on The Games I Played This Week – both on the new blog itself or here at Hermit Studio Games .
We hope you enjoy it 😀
It’s been a while since we had an update at this blog, as there has been a bit more activity on the photography and main studio blog as of late. A lot of it too has been down to business setup since we have finally registered the studio recently and have a lot to do to get this ready for September 1st when we start officially trading.
Because of this diversion in energy away from the Cyrano Against The One Hundred game we have had some time to reflect on the progress of the game so far: we have about 75-80% of the first phase game mechanics (although we have many plans for expansion in future versions), the next really big job is going to be the graphics boost as they say in game dev story. We have come to the realisation there is a lot more work here than we planned and know we will need to out source most of it (unless we hear from some willing Volunteers or get Donations) and it is going to be costly.
So instead we have decided to put a pin in Cyrano development and work on a couple of smaller 2D games to hopefully raise the funds needed to put towards the Cyrano project later on. In a way it has been good going through this process learning Unity, PlayMaker and iGUI on the job whilst developing the Cyrano Against The One Hundred game, as it means we have a better understanding of how to design and develop the new games: one of which will be a puzzle game and another a ‘pick your own adventure’ style game.
Although we are not ready to reveal the full game concepts yet, once we are you will be the first to know 😀
We recently accquired an Idea Paint whiteboard space on our studio wall (see this post for more details) and after the week of curing had completed we put it to good use for the Cyrano: Against The One Hundred game project.
We have worked out a 30 node campaign map that the One Hundred will be spread over, so there is on avereage 3-4 opponenets per node and the classes within the One Hundred and it’s distribution. Each node on the map is represcented by a game board with a setting based on the it’s location. We are quite execited by it 🙂
Hermit Studio Games is a project division within Hermit Studio, housed at Hermit House, outside Copenhagen, Denmark. We are a small studio whose focus is on the creative arts. We believe that gaming, writing, the graphic arts, music and the interplay between them are the primary tools which allow us to tell our stories, and by telling them to affect the changes we want and need in the world around us.
Cyrano: Against The One Hundred is to be our first released game and we will also be starting off with the learning curve for Unity, PlayMaker and iGUI Development. So we plan to start with Cyrano ‘The Cube Wars’ and build up the game from a piece of grit, adding layer and layer of functionality and form until we get a polished pearl of a game.
For more details on the game you can see our Games page or Subscribe to our Blog to see More News as it comes in 🙂